Cocos2d-x   发布时间:2022-05-03  发布网站:大佬教程  code.js-code.com
大佬教程收集整理的这篇文章主要介绍了生成cocos2dx 2.2.6 TestCpp例子 android工程遇到的问题(2)大佬教程大佬觉得挺不错的,现在分享给大家,也给大家做个参考。

生成cocos2dx 2.2.6 TESTCpp例子 android工程遇到的问题:


问题:
Description resource Path LOCATIOn Type
Error generaTing final archive: java.io.FileNotFoundException: D:\cocos\cocos2d-x-2.2.6-2\cocos2d-x-2.2.6\samples\Cpp\TestCpp\proj.android\bin\resources.ap_ does not exist TESTCpp Unknown Android Packaging Problem

:54:35 - TESTCpp] Unable to add 'D:\cocos\cocos2d-x-2.2.6-2\cocos2d-x-2.2.6\samples\Cpp\TESTCpp\proj.android\assets\CocosBuilderExample.ccbproj': Zip add failed
[2015-03-28 17:54:35 - TESTCpp] ERROR: unable to process assets while packaging 'D:\cocos\cocos2d-x-2.2.6-2\cocos2d-x-2.2.6\samples\Cpp\TESTCpp\proj.android\bin\resources.ap_'
[2015-03-28 17:54:35 - TESTCpp] ERROR: packaging of 'D:\cocos\cocos2d-x-2.2.6-2\cocos2d-x-2.2.6\samples\Cpp\TESTCpp\proj.android\bin\resources.ap_' failed


原因:一般出现这个问题的原因都和assets目录下的资源有关。
解决:因为这是我运行cocos2dx2.2.6自带的例子,而且又是通过
./build_native.sh 脚本编译的工程,这样会导致访问assets目录的权限

又问题,只需要修改下权限即可。


修改后build_native.sh脚本:

APPNAME="TESTCpp"

# options

buildexternalsfromsource=

usage(){
cat << EOF
usage: $0 [options]

Build C/C++ code for $APPNAME using Android NDK

OPTIONS:
-s	Build externals from source
-h	this Help
EOF
}

while getopts "sh" OPTION; do
case "$OPTION" in
s)
buildexternalsfromsource=1
;;
h)
usage
exit 0
;;
esac
done

# read local.properties

_LOCALPROPERTIES_FILE=$(dirname "$0")"/local.properties"
if [ -f "$_LOCALPROPERTIES_FILE" ]
then
    [ -r "$_LOCALPROPERTIES_FILE" ] || die "Fatal Error: $_LOCALPROPERTIES_FILE exists but is unreadable"

    # Strip out entries with a "." because Bash cAnnot process variables with a "."
    _PROPERTIES=`sed '/\./d' "$_LOCALPROPERTIES_FILE"`
    for line in "$_PROPERTIES"; do
        declare "$line";
    done
fi

# paths

if [ -z "${NDK_ROOT+aaa}" ];then
echo "NDK_ROOT not defined. Please define NDK_ROOT in your environment or in local.properties"
exit 1
fi

DIR="$( cd "$( dirname "${BASH_sourcE[0]}" )" && pwd )"
# ... use paths relative to current directory
COCOS2DX_ROOT="$DIR/../../../.."
APP_ROOT="$DIR/.."
APP_ANDROID_ROOT="$DIR"

echo "NDK_ROOT = $NDK_ROOT"
echo "COCOS2DX_ROOT = $COCOS2DX_ROOT"
echo "APP_ROOT = $APP_ROOT"
echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT"

if [ -d "$APP_ANDROID_ROOT"/assets ]; then
    chmod -R 777  $APP_ANDROID_ROOT/assets/*
fi

# make sure assets is exist
if [ -d "$APP_ANDROID_ROOT"/assets ]; then
    rm -rf "$APP_ANDROID_ROOT"/assets
fi

mkdir "$APP_ANDROID_ROOT"/assets

# copy resources
for file in "$APP_ROOT"/resources/*
do
if [ -d "$file" ]; then
    cp -rf "$file" "$APP_ANDROID_ROOT"/assets
fi

if [ -f "$file" ]; then
    cp "$file" "$APP_ANDROID_ROOT"/assets
fi
chmod -R 777  $APP_ANDROID_ROOT/assets/*
done

# remove test_image_rgba4444.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_image_rgba4444.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_rgba8888.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_rgb888.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_rgba4444.pvr.gz
rm -f "$APP_ANDROID_ROOT"/assets/Images/test_1021x1024_a8.pvr.gz

if [[ "$buildexternalsfromsource" ]]; then
    echo "Building external dependencies from source"
    "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
        "NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source"
else
    echo "Using prebuilt externals"
    "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \
        "NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt"
fi

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