Cocos2d-x   发布时间:2022-05-02  发布网站:大佬教程  code.js-code.com
大佬教程收集整理的这篇文章主要介绍了cocos2dx3.x以上读取Plist文件的方法大佬教程大佬觉得挺不错的,现在分享给大家,也给大家做个参考。
先看下我们需要读取的pilst文件
<plist version="1.0">
	<Dict>
    <key>metadata</key>
        <Dict>
            <key>format</key>
            <Integer>1</Integer>
        </Dict>
        <key>bodies</key>
		<Dict>

			<key>green</key>
			<Dict>
				<key>anchorpoint</key>
                <String>{ 0.50000,0.50000 }</String>
                <key>fixtures</key>
                <array>

					<Dict>
                        <key>mass</key>
                        <real>2</real>
                        <key>elasticity</key>
                        <real>0</real>
                        <key>friction</key>
                        <real>0.5</real>
                        <key>surface_velocity</key>
                        <String>{ 0.00000,0.00000 }</String>
                        <key>layers</key>
                        <Integer>0</Integer>
                        <key>group</key>
                        <Integer>0</Integer>
                        <key>collision_type</key>
                        <Integer>0</Integer>
                        <key>isSensor</key>
                        <false/>
                        <key>fixture_type</key>
                        <key>POLYGON</key>
                        
						<key>polygons</key>
						<array>
							<array>	
								<String>{ -50.00000,-38.00000 }</String>	
								<String>{ -17.00000,48.00000 }</String>	
								<String>{ 9.00000,0.00000 }</String>	
								<String>{ 33.00000,-73.00000 }</String>
							</array>
							<array>	
								<String>{ 23.00000,48.00000 }</String>	
								<String>{ 90.00000,6.00000 }</String>	
								<String>{ 9.00000,0.00000 }</String>	
								<String>{ -17.00000,48.00000 }</String>
							</array>
						</array>
                        
					</Dict>

				</array>
			</Dict>	

         	</Dict>
	</Dict>
</plist>
好了上代码
#pragma once
#include"cocos2d.h"
class ReadPlistFlie
{
public:
	ReadPlistFlie();
	~ReadPlistFlie();

	/*获取Dict文件*/
	cocos2d::ValueMap getDictPlistbyName(std::string str);
	/*获取arr文件*/
	cocos2d::ValueVector getarrayPlistbyName(std::string str);
	/*获取Dict中的Dict*/
	cocos2d::ValueMap getPilstDict(cocos2d::ValueMap vmap,std::string key);
	/*获取arr下标字典*/
	cocos2d::ValueMap getPilstDict(cocos2d::ValueVector vvector,int ideX);


	/*获取Dict中的cocos2d::string* */
	std::string  getPlistString(cocos2d::ValueMap vmap,std::string key);
	/*获取Dict中的float*/
	float  getPlistfloat(cocos2d::ValueMap vmap,std::string key);
	/*获取Dict中的int*/
	int getPlisTint(cocos2d::ValueMap vmap,std::string key);
	/*获取Dict中的bool*/
	static bool  getPlistBool(cocos2d::ValueMap vmap,std::string key);



	/*获取Dict中的array*/
	cocos2d::ValueVector getPlistArray(cocos2d::ValueMap vmap,std::string key);
	/*获取arrayx下标中的array*/
	cocos2d::ValueVector getPlistArray(cocos2d::ValueVector vvector,int  ideX);


	/*获取Dict中的Point*/
	cocos2d::Vec2 getPilstPoint(cocos2d::ValueMap vmap,std::string key);
	/*获取array下标中的point*/
	cocos2d::Vec2 getPilstPoint(cocos2d::ValueVector vvector,int  ideX);
};




#include "ReadPlistFlie.h"
USING_NS_Cc;

ReadPlistFlie::readPlistFlie()
{
}


ReadPlistFlie::~ReadPlistFlie()
{
}
cocos2d::ValueMap ReadPlistFlie::getDictPlistbyName(std::string str)
{
	ValueMap valuemap = FileUtils::geTinstance()->getValueMapFromFile(str.c_str());
	return valuemap;
}

cocos2d::ValueVector ReadPlistFlie::getarrayPlistbyName(std::string str)
{
	ValueVector valuevector = FileUtils::geTinstance()->getValueVectorFromFile(str.c_str());
	return valuevector;
}

cocos2d::ValueMap  ReadPlistFlie::getPilstDict(cocos2d::ValueMap vmap,std::string key)
{
	ValueMap valuemap = vmap.at(key.c_str()).asValueMap();

	return valuemap;
}

cocos2d::ValueMap  ReadPlistFlie::getPilstDict(cocos2d::ValueVector vvector,int ideX)
{

	ValueMap valuemap = vvector.at(ideX).asValueMap();

	return valuemap;
}


std::string  ReadPlistFlie::getPlistString(cocos2d::ValueMap vmap,std::string key)
{
	std::string  str = vmap.at(key.c_str()).asString();
	return str;
}

float   ReadPlistFlie::getPlistfloat(cocos2d::ValueMap vmap,std::string key)
{
	float  valuefloat = vmap.at(key.c_str()).asFloat();
	return valuefloat;
}

int  ReadPlistFlie::getPlisTint(cocos2d::ValueMap vmap,std::string key)
{
	int  valueint = vmap.at(key.c_str()).asInt();
	return valueint;
}

bool   ReadPlistFlie::getPlistBool(cocos2d::ValueMap vmap,std::string key)
{
	bool  valuebool = vmap.at(key.c_str()).asBool();
	return valuebool;
}

cocos2d::ValueVector ReadPlistFlie::getPlistArray(cocos2d::ValueMap vmap,std::string key)
{

	ValueVector valuevector = vmap.at(key.c_str()).asValueVector();
	return valuevector;

}

cocos2d::ValueVector ReadPlistFlie::getPlistArray(cocos2d::ValueVector vvector,int  ideX)
{

	ValueVector valuevector = vvector.at(ideX).asValueVector();

	return valuevector;
}

cocos2d::Vec2 ReadPlistFlie::getPilstPoint(cocos2d::ValueMap vmap,std::string key)
{
	
	 Vec2 points = cocos2d::PointFromString(vmap.at(key.c_str()).asString());

	 return points;
}

cocos2d::Vec2 ReadPlistFlie::getPilstPoint(cocos2d::ValueVector vvector,int  ideX)
{

	Vec2 points = cocos2d::PointFromString(vvector.at(ideX).asString());

	return points;
}

写个使用例子
ValueMap plistDic = getDictPlistbyName("bodySprite.plist");

ValueMap  metadata = getPilstDict(plistDic,"metadata");
int format = getPlisTint(metadata,"format");
log("asdad %d",format);
ValueMap bodies = getPilstDict(plistDic,"bodies");
ValueMap green = getPilstDict(bodies,"green");
ValueVector fixtures = getPlistArray(green,"fixtures");
ValueMap Dicc = getPilstDict(fixtures,0);
ValueVector polygons = getPlistArray(Dicc,"polygons");
for(int i = 0; i< polygons.size();i++)
{
	ValueVector pointarray = getPlistArray(polygons,i);
	for (int j = 0; j < pointarray.size();j++)
	{
		Vec2 points = getPilstPoint(pointarray,j);
		log("x %f y %f",points.x,points.y);
	}
}

好了看下运行结果

asdad 1 x -50.000000 y -38.000000 x -17.000000 y 48.000000 x 9.000000 y 0.000000 x 33.000000 y -73.000000 x 23.000000 y 48.000000 x 90.000000 y 6.000000 x 9.000000 y 0.000000 x -17.000000 y 48.000000

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