Cocos2d-x   发布时间:2022-05-02  发布网站:大佬教程  code.js-code.com
大佬教程收集整理的这篇文章主要介绍了cocos2d-x3.2在mac os下制作编译.so提示ui错误解决办法大佬教程大佬觉得挺不错的,现在分享给大家,也给大家做个参考。

cocos2d-x3.2在mac os下制作编译.so提示ui错误:@H_772_1@


@H_772_1@

用cocos compile -p android编译提示错误。@H_772_1@

jni/../../Classes/GameMenuScene.cpp:53: error: undefined reference to 'cocos2d::ui::Button::create(std::string const&,std::string const&,cocos2d::ui::Widget::TextureResTypE)'@H_772_1@

jni/../../Classes/GameMenuScene.cpp:56: error: undefined reference to 'cocos2d::ui::Button::settitleText(std::string const&)'@H_772_1@

jni/../../Classes/GameMenuScene.cpp:58: error: undefined reference to 'cocos2d::ui::Widget::addTouchEventListener(std::function<void (cocos2d::ref*,cocos2d::ui::Widget::TouchEventTypE)>)'@H_772_1@


@H_772_1@

解决办法:@H_772_1@


@H_772_1@

在ecplise中找到jni下找到android.mk,打开它,把LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static和LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static前面的#除掉,保存,再进行编译一般就ok了,再不行就把$(call import-module,editor-support/cocostudio)和:rgb(0,extensions)除掉。同理,比如用到box2d,或是用到了网络通信,则除掉相应的前面的#号。放出来进行编译。@H_772_1@


@H_772_1@

# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static@H_772_1@

# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static@H_772_1@

# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static@H_772_1@

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static@H_772_1@

# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static@H_772_1@

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static@H_772_1@


@H_772_1@


@H_772_1@

include $(BUILD_SHARED_LIBRARY)@H_772_1@


@H_772_1@

$(call import-module,.)@H_772_1@

:11px; font-family:Monaco; color:rgb(0,audio/android)@H_772_1@


@H_772_1@

# $(call import-module,Box2D)@H_772_1@

:11px; font-family:Monaco; color:rgb(148,editor-support/cocosbuilder)@H_772_1@

:11px; font-family:Monaco; color:rgb(148,editor-support/spinE)@H_772_1@

$(call import-module,editor-support/cocostudio)@H_772_1@

:11px; font-family:Monaco; color:rgb(148,network)@H_772_1@

:11px; font-family:Monaco; color:rgb(0,extensions)@H_772_1@

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