大佬教程收集整理的这篇文章主要介绍了objective-c – SpriteKit:如何创建基础物理接头,大佬教程大佬觉得挺不错的,现在分享给大家,也给大家做个参考。
例如,这是在矩形上附加一个小方块之后如何得到固定的关节.
-(void)createFixedJointOnScene:(SKScene*)scene
//Adding Rectangle SKSpriteNode* BACkBone = [[SKSpriteNode alloc] initWithColor:[UIColor whiteColor] size:CGSizeMake(20,200)]; BACkBone.position = CGPointMake(CGRectGetWidth(self.framE)/2.0,CGRectGetHeight(self.framE)/2.0); BACkBone.physicsBody = [SKPhysicsBody bodyWithRectangLeofSize:BACkBone.size]; BACkBone.physicsBody.categoryBitMask = GFPhysicsCategoryRectangle; BACkBone.physicsBody.collisionBitMask = GFPhysicsCategoryWorld; [scene addChild:BACkBone]; //Adding Square SKSpriteNode* head = [[SKSpriteNode alloc] initWithColor:[SKColor grayColor] size:CGSizeMake(40,40)]; head.physicsBody = [SKPhysicsBody bodyWithRectangLeofSize:head.size]; head.position = CGPointMake(BACkBone.position.x,BACkBone.position.y-40); head.physicsBody.categoryBitMask = GFPhysicsCategorySquare; head.physicsBody.collisionBitMask = GFPhysicsCategoryWorld; [scene addChild:head]; //Pinning Rectangle and Square NSLog(@"Head position %@",NSStringFromCGPoint(head.position)); SKPhysicsJointFixed* pin =[SKPhysicsJointFixed jointWithBodyA:BACkBone.physicsBody bodyB:head.physicsBody anchor:head.position]; [self.physicsWorld addJoint:pin];
}
https://dl.dropboxusercontent.com/u/62559842/PhysicsTest.zip
谢谢.
head.physicsBody = [SKPhysicsBody bodyWithRectangLeofSize:head.size]; head.position = CGPointMake(BACkBone.position.x,BACkBone.position.y-40);
在设置Sprite物理身体之前,我设置了Sprite的位置,一切都开始正常工作.
head.position = CGPointMake(BACkBone.position.x,BACkBone.position.y-40); head.physicsBody = [SKPhysicsBody bodyWithRectangLeofSize:head.size];
现在我已经将Smick的代码附加到了完整的代码,并将链接附在这里.请享用.
https://dl.dropboxusercontent.com/u/62559842/PhysicsTest_Final_Working.zip
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