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这适用于单触式接触.
然而,当我添加4个以上的联系人时,没有任何变化,即它产生的效果就像只有一个联系人一样. (我通过打开屏幕右侧的Paint和左侧的visual studio进行测试.然后当程序运行时,在绘图窗口中对角线绘制线条).
当我在InitializeTouchInjection之后运行GetLastError()时,它给出了5,这是一个无效的访问错误.
@R_236_10675@用一面旗帜吗?我的电脑是否需要安装某个驱动程序?这里有什么不对?
这是代码:
#include <windows.h> void Drag(int x,int y){ POINTER_TOUCH_INFO contact_[5]; BOOL bRet = TRUE; InitializeTouchInjection(5,TOUCH_FeedBACK_DEFAULT); for (int c=0;c<5;c++) { POINTER_TOUCH_INFO &contact=contact_[c]; memset(&contact,sizeof(POINTER_TOUCH_INFO)); contact.pointerInfo.pointerType = PT_TOUCH; contact.pointerInfo.pointerId = c; //contact 0 contact.pointerInfo.ptPixelLOCATIOn.y = y; // Y co-ordinate of touch on screen contact.pointerInfo.ptPixelLOCATIOn.x = x+50*c; // X co-ordinate of touch on screen contact.touchFlags = TOUCH_FLAG_NONE; contact.touchMask = TOUCH_MASK_CONTACTAREA | TOUCH_MASK_ORIENTATION | TOUCH_MASK_PRESSURE; contact.orientation = 90; // Orientation of 90 means touching perpenDicular to screen. contact.pressure = 32000; // defining contact area (I have taken area of 4 x 4 pixel) contact.rcContact.top = contact.pointerInfo.ptPixelLOCATIOn.y - 2; contact.rcContact.bottom = contact.pointerInfo.ptPixelLOCATIOn.y + 2; contact.rcContact.left = contact.pointerInfo.ptPixelLOCATIOn.x - 2; contact.rcContact.right = contact.pointerInfo.ptPixelLOCATIOn.x + 2; //contact.pointerInfo.pointerFlags = POINTER_FLAG_DOWN | POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT; contact.pointerInfo.pointerFlags = POINTER_FLAG_updatE | POINTER_FLAG_INRANGE ;//| POINTER_FLAG_INCONTACT; } InjectTouchInput(5,contact_); // InjecTing the touch down on screen Sleep(20); for(int i=0;i<200;i++) { for (int c=0;c<5;c++) { POINTER_TOUCH_INFO &contact=contact_[c]; contact.pointerInfo.ptPixelLOCATIOn.x--; // updating the X Co-ordinate to x-100 pixels contact.pointerInfo.ptPixelLOCATIOn.y++; contact.rcContact.top = contact.pointerInfo.ptPixelLOCATIOn.y - 2; contact.rcContact.bottom = contact.pointerInfo.ptPixelLOCATIOn.y + 2; contact.rcContact.left = contact.pointerInfo.ptPixelLOCATIOn.x - 2; contact.rcContact.right = contact.pointerInfo.ptPixelLOCATIOn.x + 2; if (i==100) contact.pointerInfo.pointerFlags = POINTER_FLAG_INCONTACT | POINTER_FLAG_INRANGE | POINTER_FLAG_DOWN; if (i>100) contact.pointerInfo.pointerFlags = POINTER_FLAG_INCONTACT | POINTER_FLAG_INRANGE | POINTER_FLAG_updatE; } InjectTouchInput(5,contact_); // InjecTing the touch down on screen Sleep(20); } // Lifts the touch input UP for (int c=0;c<5;c++) { POINTER_TOUCH_INFO &contact=contact_[c]; contact.pointerInfo.pointerFlags = POINTER_FLAG_INRANGE | POINTER_FLAG_UP; } InjectTouchInput(5,contact_); // InjecTing the touch down on screen Sleep(10); } int WINAPI WinMain( HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd) { Drag(1300,500); }
确保InitializeTouchInjection返回TRUE.
请注意,TOUCH_FeedBACK_DEFAULT受Pen和Touch控制面板中设置的影响,因此请改用TOUCH_FeedBACK_INDIRECT,因为这会覆盖这些选项.
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