silverlight   发布时间:2022-05-04  发布网站:大佬教程  code.js-code.com
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概述

  [源码下载] 稳扎稳打Silverlight(54) - 4.0通信之对UDP协议的支持: 通过 UdpAnysourceMulticastClient 实现 ASM(Any source Multicast),即“任意源多播” 作者: webabcd 介绍 Silverlight 4.0 对 UDP 协议的支持: UdpAnysourceMulticastClient - 一个发送信息到多播
  [源码下载]

稳扎稳打Silverlight(54) - 4.0通信之对UDP协议的支持: 通过 UdpAnysourceMulticastClient 实现 ASM(Any source Multicast),即“任意源多播”

作者: webabcd
介绍
Silverlight 4.0 对 UDP 协议的支持
  • UdpAnysourceMulticastClient - 一个发送信息到多播组并从任意源接收多播信息的客户端,即 ASM 客户端

在线DEMO
http://www.cnblogs.com/webabcd/archive/2010/08/09/1795417.html
示例
演示如何通过 UdpAnysourceMulticastClient 实现 ASM
1、服务端
Form1.cs

稳扎稳打Silverlight(54) - 4.0通信之对UDP协议的支持: 通过 UdpAnySourceMulticastClient 实现 ASM(Any Source Multicast),即

代码
//  启动多播的安全策略服务
private   void  LaunchMulticastPolicyServer()
{
    
/*
     * Silverlight 程序加入多播组之前,会通过 UDP 端口 9430 发送初始消息到多播组,然后服务端返回相应的安全策略(详见文档)
     * 为了方便下发安全策略,可以引用 Microsoft.Silverlight.PolicyServers.dll 程序集,其封装了相关的方法
     
*/

    
//  本例的安全策略配置结果为:授权通过 UDP 端口 3003 问多播组 224.0.0.1,授权通过 UDP 端口 3006 问多播组 224.0.0.1
    MulticastPolicyConfiguration config  =   new  MulticastPolicyConfiguration();
    config.AnysourceConfiguration.Add(
" * " new  Multicastresource(Ipaddress.Parse( " 224.0.0.1 " ),  3006 ));  //  配置 ASM 的安全策略

    MulticastPolicyServer server 
=   new  MulticastPolicyServer(config);
    server.Start();

    Showmessage(
" 多播的安全策略服务已启动 " );
}

2、客户端
UdpPacketEventArgs.cs

稳扎稳打Silverlight(54) - 4.0通信之对UDP协议的支持: 通过 UdpAnySourceMulticastClient 实现 ASM(Any Source Multicast),即

代码
using  System;
using  System.Net;
using  System.Windows;
using  System.Windows.Controls;
using  System.Windows.Documents;
using  System.Windows.Ink;
using  System.Windows.Input;
using  System.Windows.Media;
using  System.Windows.Media.Animation;
using  System.Windows.Shapes;

namespace  Silverlight40.Communication
{
    
public   class  UdpPacketEventArgs : EventArgs
    {
        
//  UDP 包的内容
         public   String  message {  get set ; }
        
//  UDP 包的来源的 IPEndPoint 
         public  IPEndPoint sourc{  get set ; }

        
public  UdpPacketEventArgs( byte [] data, IPEndPoint sourcE)
        {
            
this .message  =  System.Text.Encoding.UTF8.GetString(data,  0 , data.Length);
            
this .source  =  source;
        }
    }
}

UdpAnysourceMulticastChAnnel.cs

稳扎稳打Silverlight(54) - 4.0通信之对UDP协议的支持: 通过 UdpAnySourceMulticastClient 实现 ASM(Any Source Multicast),即

代码
/*
 * 通过 UdpAnysourceMulticastClient 实现 ASM(Any source Multicast),即“任意源多播”
 * 多播组基于 IGMP(Internet Group Management Protocol),即“Internet组管理协议”
 * 
 * UdpAnysourceMulticastClient - 一个发送信息到多播组并从任意源接收多播信息的客户端,即 ASM 客户端
 *     BeginJoinGroup(), EndJoinGroup() - 加入多播组的异步方法
 *     BeginReceiveFromGroup(), EndReceiveFromGroup() - 从多播组接收信息的异步方法(可以理解为接收多播组内所有成员发送的信息)
 *     BeginSendToGroup(), EndSendToGroup() - 发送信息到多播组的异步方法(可以理解为发送信息到多播组内的全部成员)
 *     receiveBufferSize - 接收信息的缓冲区大小
 *     SendBufferSize - 发送信息的缓冲区大小
 *     
 *     BeginSendTo(), EndSendTo() - 发送信息到指定目标的异步方法
 *     Blocksource() - 阻止指定源,以便不再接收该源发来的信息
 *     Unblocksource() - 取消阻止指定源
 *     MulticastLoopBACk - 发出的信息是否需要传给自己
 * 
 * 本例为一个通过 UdpAnysourceMulticastClient 实现 ASM 客户端的帮助类
 
*/

using  System;
using  System.Net;
using  System.Windows;
using  System.Windows.Controls;
using  System.Windows.Documents;
using  System.Windows.Ink;
using  System.Windows.Input;
using  System.Windows.Media;
using  System.Windows.Media.Animation;
using  System.Windows.Shapes;

using  System.Text;
using  System.Net.sockets;

namespace  Silverlight40.Communication
{
    
public   class  UdpAnysourceMulticastChAnnel : IDisposable
    {
        
private  UdpAnysourceMulticastClient _client;

        
//  接收信息的缓冲区
         private   byte [] _buffer;
        
//  此客户端是否加入了多播组
         private   bool  _isJoined;

        
///   <sumMary>
        
///  构造函数
        
///   </sumMary>
        
///   <param NAME="groupaddress"> 多播组地址 </param>
        
///   <param NAME="port"> 客户端端口 </param>
        
///   <param NAME="maxmessageSize"> 接收信息的缓冲区大小 </param>
         public  UdpAnysourceMulticastChAnnel(Ipaddress groupaddress,  int  port,  int  maxmessageSizE)
        {
            _buffer 
=   new   byte [maxmessageSize];
            
//  实例化 ASM 客户端,需要指定的参数为:多播组地址;客户端端口
            _client  =   new  UdpAnysourceMulticastClient(groupaddress, port);
        }

        
//  收到多播信息后触发的事件
         public   event  EventHandler < UdpPacketEventArgs >  received;
        
private   void  OnReceived(IPEndPoint source,  byte [] data)
        {
            var handler 
=  received;
            
if  (handler  !=   null )
                handler(
this new  UdpPacketEventArgs(data, sourcE));
        }

        
//  加入多播组后触发的事件
         public   event  EventHandler opening;
        
private   void  Onopening()
        {
            var handler 
=  opening;
            
if  (handler  !=   null )
                handler(
this , EventArgs.Empty);
        }

        
//  断开多播组后触发的事件
         public   event  EventHandler Closing;
        
private   void  OnClosing()
        {
            var handler 
=  Closing;
            
if  (handler  !=   null )
                handler(
this , EventArgs.Empty);
        }

        
///   <sumMary>
        
///  加入多播组
        
///   </sumMary>
         public   void  open()
        {
            
if  ( ! _isJoined)
            {
                _client.beginJoinGroup(
                    result 
=>
                    {
                        _client.EndJoinGroup(result);
                        _isJoined 
=   true ;
                        Deployment.Current.Dispatcher.beginInvoke(
                            () 
=>
                            {
                                Onopening();
                                receive();
                            });
                    }
null );
            }
        }

        
public   void  Close()
        {
            _isJoined 
=   false ;
            OnClosing();
            Dispose();
        }

        
///   <sumMary>
        
///  发送信息到多播组,即发送信息到多播组内的所有成员
        
///   </sumMary>
         public   void  Send( String  msg)
        {
            
if  (_isJoined)
            {
                
byte [] data  =  Encoding.UTF8.GetBytes(msg);

                _client.beginSendToGroup(data, data.Length,
                    result 
=>
                    {
                        _client.EndSendToGroup(result);
                    }
null );
            }
        }

        
///   <sumMary>
        
///  从多播组接收信息,即接收多播组内所有成员发送的信息
        
///   </sumMary>
         private   void  receive()
        {
            
if  (_isJoined)
            {
                array.Clear(_buffer, _buffer.Length);

                _client.beginReceiveFromGroup(_buffer, _buffer.Length,
                    result 
=>
                    {
                        IPEndPoint source;
                        _client.EndReceiveFromGroup(result, 
out  sourcE);
                        Deployment.Current.Dispatcher.beginInvoke(
                            () 
=>
                            {
                                OnReceived(source, _buffer);
                                receive();
                            });
                    }
null );
            }
        }

        
public   void  Dispose()
        {
            
if  (_client  !=   null )
                _client.Dispose();
        }
    }
}

UdpAnysourceMulticastClientDemo.xaml

稳扎稳打Silverlight(54) - 4.0通信之对UDP协议的支持: 通过 UdpAnySourceMulticastClient 实现 ASM(Any Source Multicast),即

代码
< navigation:Page  x:Class ="Silverlight40.Communication.UdpAnysourceMulticastClientDemo"  
           xmlns
="http://scheR_369_11845@as.microsoft.com/winfx/2006/xaml/presentation"  
           xmlns:x
="http://scheR_369_11845@as.microsoft.com/winfx/2006/xaml"  
           xmlns:d
="http://scheR_369_11845@as.microsoft.com/expression/blend/2008"
           xmlns:mc
="http://scheR_369_11845@as.openxmlformats.org/markup-compatibility/2006"
           xmlns:navigation
="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
           title
="UdpAnysourceMulticastClientDemo Page" >
    
< Grid  x:Name ="LayoutRoot" >
        
        
< Grid.columnDeFinitions >
            
< columnDeFinitio Width ="80"   />
            
< columnDeFinitio Width ="*"   />
            
< columnDeFinitio Width ="60"   />
        
</ Grid.columnDeFinitions >
        
< Grid.RowDeFinitions >
            
< RowDeFinitio Height ="*"   />
            
< RowDeFinitio Height ="40"   />
        
</ Grid.RowDeFinitions >

        
< ListBox  Name ="lstAllMsg"  Grid.columnSpan ="3"  Margin ="6"   />
        
< TextBox  Name ="txtUserName"  Grid.Row ="1"  Grid.column ="0"  Margin ="6"   />
        
< TextBox  Name ="txtSendMsg"  Grid.Row ="1"  Grid.column ="1"  textwrapping ="Wrap"  Margin ="6"  KeyDown ="txtmsg_KeyDown"   />
        
< Button  Name ="btnSend"  Grid.Row ="1"  Grid.column ="2"  Margin ="6"  Content ="发送"  Click ="btnSend_Click"   />

    
</ Grid >
</ navigation:Page >

UdpAnysourceMulticastClientDemo.xaml.cs

稳扎稳打Silverlight(54) - 4.0通信之对UDP协议的支持: 通过 UdpAnySourceMulticastClient 实现 ASM(Any Source Multicast),即

代码
/*
 * 用于演示 ASM 的客户端
 
*/

using  System;
using  System.Collections.Generic;
using  System.Linq;
using  System.Net;
using  System.Windows;
using  System.Windows.Controls;
using  System.Windows.Documents;
using  System.Windows.Input;
using  System.Windows.Media;
using  System.Windows.Media.Animation;
using  System.Windows.Shapes;
using  System.Windows.Navigation;

namespace  Silverlight40.Communication
{
    
public   partial   class  UdpAnysourceMulticastClientDemo : Page
    {
        
private  UdpAnysourceMulticastChAnnel _chAnnel;

        
public  UdpAnysourceMulticastClientDemo()
        {
            initializeComponent();
        }

        
protected   override   void  OnNavigatedTo(NavigationEventArgs E)
        {
            txtUserName.Text 
=   " 匿名 "   +   new  random().Next( 1000 9999 ).ToString();

            _chAnnel 
=   new  UdpAnysourceMulticastChAnnel(Ipaddress.Parse( " 224.0.0.1 " ),  3006 2048 ); 
            _chAnnel.opening 
+=   new  EventHandler(_chAnnel_opening);
            _chAnnel.Received 
+=   new  EventHandler < UdpPacketEventArgs > (_chAnnel_Received);
            _chAnnel.Closing 
+=   new  EventHandler(_chAnnel_Closing);

            Application.Current.Exit 
+=   new  EventHandler(Current_Exit);

            _chAnnel.open();
        }

        
void  _chAnnel_opening( object  sender, EventArgs E)
        {
            _chAnnel.Send(
String .Format( " {0}: 进来了 - [{1}] " , txtUserName.Text, datetiR_369_11845@e.Now.ToString( " HH:mm:ss " )));
        }

        
void  _chAnnel_Received( object  sender, UdpPacketEventArgs E)
        {
            
//  因为已经指定了接收信息的缓冲区大小是 2048 ,所以如果信息不够 2048 个字节的的话,空白处均为“\0”
             String  message  =   String .Format( " {0} - 来自:{1} " , e.message.TrimEnd( ' \0 ' ), e.source.ToString()); 
            lstAllMsg.Items.Insert(
0 messagE)
        }

        
void  _chAnnel_Closing( object  sender, EventArgs E)
        {
            _chAnnel.Send(
String .Format( " {0}: 离开了 - [{1}] " datetiR_369_11845@e.Now.ToString( " HH:mm:ss " )));
        }

        
void  Current_Exit( object  sender, EventArgs E)
        {
            _chAnnel.Dispose();
        }

        
private   void  btnSend_Click( object  sender, routedEventArgs E)
        {
            SendMsg();
        }

        
private   void  txtmsg_KeyDown( object  sender, KeyEventArgs E)
        {
            
if  (e.Key  ==  Key.Enter)
                SendMsg();
        }

        
private   void  SendMsg()
        {
            _chAnnel.Send(
String .Format( " {0}: {1} - [{2}] " , txtSendMsg.Text, datetiR_369_11845@e.Now.ToString( " HH:mm:ss " )));
            txtSendMsg.Text 
=   "" ;
        }
    }
}

OK
[源码下载]

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