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这是填充类的代码(不要被大量的代码吓倒,只是用信息填充类):
private SCharacter getSCharacter(Character userCharacter) { var iqcb = userCharacter.CharacterBodies; var iqcs = userCharacter.CharacterStats; var iqgs = userCharacter.CharacterSetTings; var iqcp = userCharacter.CharacterPoints; var iqcproj = userCharacter.CharacterProjectiles; var currChar = new SCharacter { characterID = userCharacter.characterID,characterName = userCharacter.characterName,characterClassID = userCharacter.characterClassID,userUsername = userCharacter.userUsername }; foreach (var cb in iqcb) { var scb = new SCharacterBody(); scb.body.bodyId = cb.bodyId; scb.body.bodyName = cb.body.bodyName; scb.bodyPart.bodyPartId = cb.bodyPart.bodyPartId; scb.bodyPart.bodyPartName = cb.bodyPart.bodyPartName; currChar.characterBodyList.Add(scb); } foreach (var cs in iqcs) { var scs = new SCharacterStat { characterID = cs.characterID,statId = cs.statId,characterStatId = cs.characterStatId,statName = cs.Stat.statName,statValue = cs.statValue }; currChar.characterStatList.Add(scs); } foreach (var igs in iqgs) { var scs = new SCharacterSetTing { characterID = igs.characterID,modifierId = igs.GameSetTing.modifierId,modifierType = igs.GameSetTing.Modifier.modifierType,characterSetTingId = igs.characterSetTingId,setTingDescription = igs.GameSetTing.setTingDescription,setTingName = igs.GameSetTing.setTingName,setTingValue = igs.GameSetTing.setTingValue }; var gss = igs.GameSetTing.Stat; scs.stat.statId = gss.statId; scs.stat.statName = gss.statName; currChar.characterSetTingList.Add(scs); } foreach (var cp in iqcp) { var scp = new SCharacterPoint { characterID = cp.characterID,characterPointsId = cp.characterPointsId,pointsId = cp.pointsId,pointsName = cp.point.pointsName,pointsValue = cp.pointsValue }; currChar.characterPointList.Add(scp); } foreach (var cp in iqcproj) { var scp = new SCharacterProjectile { characterId = cp.characterId,characterProjectilEID = cp.characterProjectilEID,particlEID = cp.projectile.particlEID,projectileHeight = cp.projectile.projectileHeight,projectileWidth= cp.projectile.projectileWidth,damagEID =cp.projectile.damagEID,damageDuration = cp.projectile.Damage.damageDuration,damageValue = cp.projectile.Damage.damageValue,projectilename = cp.projectile.projectilename }; scp.force.forcename = cp.projectile.forcename; scp.force.impulseX = (float)cp.projectile.Force.impulseX; scp.force.impulseY = (float)cp.projectile.Force.impulseY; scp.force.torque = (float)cp.projectile.Force.torque; scp.projectileParticle.particlEID = cp.projectile.particlEID; scp.projectileParticle.particlename = cp.projectile.Particle.particlename; foreach (var psv in cp.projectile.Particle.ParticleSetTingValues) { var spsv = new SParticleSetTingValue(); spsv.particlEID = psv.particlEID; spsv.particleSetTingID = psv.particleSetTingID; spsv.particleSetTingName = psv.ParticleSetTing.particleSetTingName; spsv.particleSetTingValue = psv.particleSetTingValue1; spsv.particleSetTingValuesID = psv.particleSetTingValuEID; scp.projectileParticle.particleSetTingList.Add(spsv); } foreach (var pc in cp.projectile.Particle.ParticleColours) { var spc = new SParticleColour(); spc.colourHex = pc.colourHex; spc.particleColourId = pc.particleColourId; spc.particlEID = pc.particlEID; scp.projectileParticle.particleColourList.Add(spc); } currChar.projectileList.Add(scp); } return currChar; }
在最后3行代码中有currChar.projectileList.Add(scp);如果我删除那行代码,一切都可以正常工作.我认为可能导致问题的是ciruclar引用,但我检查了类,似乎找不到任何.如果需要,我将粘贴与projectileList有关的类的代码
<system.diagnostics> <sources> <source name="System.serviceModel" switchValue="Information,ActivityTracing" propagateActivity="true"> <listeners> <add name="traceListener" type="System.Diagnostics.XmlWriterTraceListener" initializeData= "c:\temp\WEBTraces.log" /> </listeners> </source> </sources> </system.diagnostics>
阅读更多这里:http://msdn.microsoft.com/en-us/library/ms733025.aspx
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