silverlight   发布时间:2022-05-03  发布网站:大佬教程  code.js-code.com
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概述

移动 Storyboard storyboard = new Storyboard(); //创建X轴方向动画 DoubleAnimation doubleAnimation = new DoubleAnimation(0,100,new Duration(TimeSpan.FromMilliseconds(500))); Storyboard.SetTarget(doubleAnimation,@H_197_5@
移动@H_696_19@ 
Storyboard storyboard = new Storyboard();
//创建X轴方向动画
DoubleAnimation doubleAnimation = new DoubleAnimation(0,100,new Duration(TimeSpan.FromMilliseconds(500)));
Storyboard.SetTarget(doubleAnimation,rect);
Storyboard.SetTargetProperty(doubleAnimation,new PropertyPath("(Canvas.Left)"));
storyboard.Children.Add(doubleAnimation);
@H_696_19@ 
storyboard.begin(); 

@H_696_19@ 

//注册界面刷新事件Loaded

CompositionTarget.Rendering +=newEventHandler(Timer_Tick);      //匀速

rivatevoid Timer_Tick(object sender,EventArgs E) {            }

 

//定义线程   循环

 DispatcherTimer dispatcherTimer =newDispatcherTimer(DispatcherPriority.Normal);

 dispatcherTimer.Tick +=newEventHandler(Timer_Tick);

 dispatcherTimer.Interval =TimeSpan.FromMilliseconds(50);//重复间隔

 dispatcherTimer.Start();

 -------------------------------------------------- -------------------------------------------------- -------------------------------------------------- ---------------------------------

图片截取

image.soruce=new BitmapImage(new Uri(@"Player\" + count + ".png",UriKind.RelativE));

private Bitmapsource cutImage(String imgaddress,int x,int y,int width,int height)
 {
      return new CroppedBitmap(

                BitmapFrame.Create(new Uri(imgaddress,UriKind.RelativE)),new Int32Rect(x,y,width,height)

                );

}
@H_696_19@ 


 

循环给二维数组赋值

privatebyte[,] Matrix = newbyte[1024,1024];

for (int y = 0; y < Matrix.GetUpperBound(1); y++) {

                for (int x = 0; x < Matrix.GetUpperBound(0); x++) {

                    @H_247_27@matrix[x,y] = 1;

                }

  }

 

SL光标

public static cursor[] Gamecursors = new cursor[4];

        ///<sumMary>

        ///返回指定标号光标

        ///</sumMary>

        ///<param name="sign">标号</param>

        ///<returns>光标</returns>

        public static cursor getcursor(int sign) {

            if (Gamecursors[sign] == null) {

                Gamecursors[sign] = new cursor(new FileStream(String.Format(@"cursors\{0}.ani",sign),FileMode.open,FileAccess.Read,FileShare.Read));

            }

            return Gamecursors[sign];

        }

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