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移动@H_696_19@Storyboard storyboard = new Storyboard(); //创建X轴方向动画 DoubleAnimation doubleAnimation = new DoubleAnimation(0,100,new Duration(TimeSpan.FromMilliseconds(500))); Storyboard.SetTarget(doubleAnimation,rect); Storyboard.SetTargetProperty(doubleAnimation,new PropertyPath("(Canvas.Left)")); storyboard.Children.Add(doubleAnimation); @H_696_19@storyboard.begin(); @H_696_19@//注册界面刷新事件Loaded
CompositionTarget.Rendering +=newEventHandler(Timer_Tick); //匀速
rivatevoid Timer_Tick(object sender,EventArgs E) { }
//定义线程 循环
DispatcherTimer dispatcherTimer =newDispatcherTimer(DispatcherPriority.Normal);
dispatcherTimer.Tick +=newEventHandler(Timer_Tick);
dispatcherTimer.Interval =TimeSpan.FromMilliseconds(50);//重复间隔
dispatcherTimer.Start();
-------------------------------------------------- -------------------------------------------------- -------------------------------------------------- ---------------------------------
image.soruce=new BitmapImage(new Uri(@"Player\" + count + ".png",UriKind.RelativE)); private Bitmapsource cutImage(String imgaddress,int x,int y,int width,int height) { return new CroppedBitmap( BitmapFrame.Create(new Uri(imgaddress,UriKind.RelativE)),new Int32Rect(x,y,width,height) ); } @H_696_19@
循环给二维数组赋值
privatebyte[,] Matrix = newbyte[1024,1024];
for (int y = 0; y < Matrix.GetUpperBound(1); y++) {
for (int x = 0; x < Matrix.GetUpperBound(0); x++) {
@H_247_27@matrix[x,y] = 1;
}
SL光标
public static cursor[] Gamecursors = new cursor[4];
///<sumMary>
///</sumMary>
///<param name="sign">标号</param>
public static cursor getcursor(int sign) {
if (Gamecursors[sign] == null) {
Gamecursors[sign] = new cursor(new FileStream(String.Format(@"cursors\{0}.ani",sign),FileMode.open,FileAccess.Read,FileShare.Read));
return Gamecursors[sign];
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