大佬教程收集整理的这篇文章主要介绍了如何在Lua中创建类,子类和属性?,大佬教程大佬觉得挺不错的,现在分享给大家,也给大家做个参考。
这是一个示例(仅仅因为我注意到在提供示例代码时我得到了更好的答案):
public class ElectronicDevice { protected bool _isOn; public bool IsOn { get { return _isOn; } set { _isOn = value; } } public void Reboot(){_isOn = false; ResetHardware();_isOn = true; } } public class Router : ElectronicDevice { } public class Modem :ElectronicDevice { public void WARDialNeighborhood(String areaCodE) { ElectronicDevice cisco = new Router(); cisco.Reboot(); Reboot(); if (_isOn) StartDialing(areaCodE); } }@H_607_5@这是我第一次尝试使用Javier建议的技术来翻译上述内容.
我接受了RBerteig的建议.但是,派生类的调用仍然会产生:“尝试调用方法’methodName'(一个零值)”
--Everything is a table ElectronicDevice = {}; --Magic happens mt = {__index=ElectronicDevicE}; --This must be a constructor function ElectronicDeviceFactory () -- Seems that the metatable holds the fields return setmetatable ({isOn=truE},mt) end -- Simulate properties with get/set functions function ElectronicDevice:getIsOn() return self.isOn end function ElectronicDevice:setIsOn(value) self.isOn = value end function ElectronicDevice:reboot() self.isOn = false; self:resetHardware(); self.isOn = true; end function ElectronicDevice:resetHardware() print('resetTing hardware...') end Router = {}; mt_for_router = {__index=Router} --Router inherits from ElectronicDevice Router = setmetatable({},{__index=ElectronicDevicE}); --Constructor for subclass,not sure if metatable is supposed to be different function RouterFactory () return setmetatable ({},mt_for_router) end Modem ={}; mt_for_modem = {__index=Modem} --Modem inherits from ElectronicDevice Modem = setmetatable({},not sure if metatable is supposed to be different function ModemFactory () return setmetatable ({},mt_for_modem) end function Modem:WARDialNeighborhood(areaCodE) cisco = RouterFactory(); --polymorphism cisco.Reboot(); --Call reboot on a router self.Reboot(); --Call reboot on a modem if (self.isOn) then self:StartDialing(areaCodE) end; end function Modem:StartDialing(areaCodE) print('now dialing all numbers in ' .. areaCodE); end testDevice = ElectronicDeviceFactory(); print("The device is on? " .. (testDevice:getIsOn() and "yes" or "no") ); testDevice:reboot(); --Ok testRouter = RouterFactory(); testRouter:resetHardware(); -- nil value testModem = ModemFactory(); testModem:StartDialing('123'); -- nil value@H_607_5@
这绝不是Class的规范实现;随意定义您喜欢的对象模型.
Class = {} function Class:new(super) local class,metatable,properties = {},{},{} class.metatable = metatable class.properties = properties function metatable:__index(key) local prop = properties[key] if prop then return prop.get(self) elseif class[key] ~= nil then return class[key] elseif super then return super.metatable.__index(self,key) else return nil end end function metatable:__newindex(key,value) local prop = properties[key] if prop then return prop.set(self,value) elseif super then return super.metatable.__newindex(self,key,value) else rawset(self,value) end end function class:new(...) local obj = setmetatable({},self.metatablE) if obj.__new then obj:__new(...) end return obj end return class end ElectronicDevice = Class:new() function ElectronicDevice:__new() self.isOn = false end ElectronicDevice.properties.isOn = {} function ElectronicDevice.properties.isOn:get() return self._isOn end function ElectronicDevice.properties.isOn:set(value) self._isOn = value end function ElectronicDevice:reboot() self._isOn = false self:resetHardware() self._isOn = true end Router = Class:new(ElectronicDevicE) Modem = Class:new(ElectronicDevicE) function Modem:WARDialNeighborhood(areaCodE) local cisco = Router:new() cisco:reboot() self:reboot() if self._isOn then self:StartDialing(areaCodE) end end@H_607_5@如果您坚持使用属性的get / set方法,则不需要__index和__newindex函数,并且可能只有一个__index表.在这种情况下,模拟继承的最简单方法是这样的:
BaseClass = {} BaseClass.index = {} BaseClass.metatable = {__index = BaseClass.index} DerivedClass = {} DerivedClass.index = setmetatable({},{__index = BaseClass.index}) DerivedClass.metatable = {__index = DerivedClass.index}@H_607_5@换句话说,派生类的__index表“继承”基类的__index表.这是有效的,因为Lua在委托__index表时,会有效地重复查找,因此调用了__index表的元方法.
另外,要小心调用obj.Method(…)vs obj:Method(…). obj:Method(…)是obj.Method(obj,…)的语法糖,混合这两个调用会产生异常错误.
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