大佬教程收集整理的这篇文章主要介绍了IOS 8精灵套件与顶部和底部碰撞而不是两侧碰撞?,大佬教程大佬觉得挺不错的,现在分享给大家,也给大家做个参考。
@H_502_10@
@H_502_10@
#import "GameScene.h" @implementation GameScene -(void)didMoveToView:(SKView *)view { self.BACkgroundColor = [SKColor whiteColor]; SKSpriteNode *ball =[SKSpriteNode spriteNodeWithImagenamed:@"ball"]; ball.position =CGPointMake(self.frame.size.width/2,self.frame.size.height/2); ball.physicsBody = [SKPhysicsBody bodyWithCircLeofRadius:ball.frame.size.width/2]; self.physicsBody = [SKPhysicsBody bodyWithEdgeLoopFromRect:self.frame]; self.physicsWorld.gravity = CGVectorMake(0,0); CGVector impulse = CGVectorMake(20,20); [self addChild:ball]; [ball.physicsBody applyImpulse: impulse]; ball.physicsBody.restitution = 1; ball.physicsBody.friction = 0; ball.physicsBody.linearDamping = 0; /* SKSpriteNode *wall =[SKSpriteNode spriteNodeWithImagenamed:@"wall"]; SKSpriteNode *bar =[SKSpriteNode spriteNodeWithImagenamed:@"bar"]; wall.position= CGPointMake(self.frame.size.width/2,103); bar.position = CGPointMake(self.frame.size.width/2,(wall.frame.size.height)); [self addChild:wall]; [self addChild:bar]; */ } -(void)update:(CFTimeInterval)currentTime { /* Called before each frame is rendered */ } @end
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