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我按照指南 here使用Firebase开发iOS应用程序.这实际上是我开发iOS开发的第一天,所以首先我想问一下是否有人有任何超棒的iOS Swift开发教科书或教程?

按照指南(在链接中)我到处都是这个错误,使用未声明的类型GIDSignInDelegate@H_673_7@

例如,在AppDelegate类声明中……@H_673_7@

class AppDelegate:UIResponder,UIApplicationDelegate,UISplitViewControllerDelegate,GIDSignInDelegate {@H_673_7@

我在类声明中看到了其他类型,例如UIResponder和UIApplicationDelegate.这些类型在哪里定义?@H_673_7@

我猜我只是缺少类型定义.@H_673_7@

我创建了一个文件Basketball-Vision-Bridging-Header.h并导入#import< GoogleSignIn / GoogleSignIn.h>@H_673_7@

我必须以某种方式链接文件吗?@H_673_7@

我已将以下内容添加到我的Podfile中@H_673_7@

pod 'Firebase'
pod 'Firebase/Auth'
pod 'GoogleSignIn'

updatE@H_673_7@

我发现我错过了这些依赖项:@H_673_7@

import Google
import GoogleSignIn

但是现在当我导入这些时,我得到错误类型’AppDelegate’不符合协议’GIDSignInDelegate’@H_673_7@

这是AppDelegate的完整代码@H_673_7@

import UIKit
import Firebase
import Google
import GoogleSignIn

@UIApplicationMain
class AppDelegate: UIResponder,GIDSignInDelegate {

    var window: UIWindow?

    func signIn(signIn: GIDSignIn!,didSignInForUser user: GIDGoogleUser!,withError error: NSError!) {
        if let error = error {
            print(error.localizedDescription)
            return
        }
        // ...
    }

    func signIn(signIn: GIDSignIn!,didDisconnectWithUser user:GIDGoogleUser!,withError error: NSError!) {
        // Perform any operations when the user disconnects from app here.
        // ...
    }

    func application(application: UIApplication,didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?)
        -> Bool {
            // Use Firebase library to configure APIs
            FIRApp.configure()

            GIDSignIn.sharedInstance().clientID = FIRApp.defaultApp()?.options.CLIENtID
            GIDSignIn.sharedInstance().delegate = self
            return true
    }

    openURL url: NSURL,options: [String: AnyObject]) -> Bool {
    return GIDSignIn.sharedInstance().handleURL(url,sourceApplication: options[UIApplicationOpenURLOptionssourceApplicationKey] as? String,Annotation: options[UIApplicationOpenURLOptionsAnnotationKey])
    }

    openURL url: NSURL,sourceApplication: String?,Annotation: AnyObject?) -> Bool {
    var options: [String: AnyObject] = [UIApplicationOpenURLOptionssourceApplicationKey: sourceApplication,UIApplicationOpenURLOptionsAnnotationKey: Annotation]
    return GIDSignIn.sharedInstance().handleURL(url,sourceApplication: sourceApplication,Annotation: Annotation)
    }

//    func application(_ application: UIApplication,didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
//        // Override point for customization after application launch.
//        let splitViewController = self.window!.rootViewController as! UISplitViewController
//        let navigationController = splitViewController.viewControllers[splitViewController.viewControllers.count-1] as! UINavigationController
//        navigationController.topViewController!.navigationItem.leftBarButtonItem = splitViewController.displaymodeButtonItem
//        splitViewController.delegate = self
//        return true
//    }

    func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS messagE) or when the user quits the application and it begins the transition to the BACkground state.
        // Use this method to pause ongoing tasks,disable timers,and invalidate graphics rendering callBACks. Games should use this method to pause the game.
    }

    func applicationDidEnterBACkground(_ application: UIApplication) {
        // Use this method to release shared resources,save user data,invalidate timers,and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports BACkground execution,this method is called instead of applicationWillTerminate: when the user quits.
    }

    func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the BACkground to the active state; here you can undo many of the changes made on entering the BACkground.
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was prevIoUsly in the BACkground,optionally refresh the user interface.
    }

    func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBACkground:.
    }

    // MARK: - Split view

    func splitViewController(_ splitViewController: UISplitViewController,collapseSecondary secondaryViewController:UIViewController,onto priMaryViewController:UIViewController) -> Bool {
        guard let secondaryAsNavController = secondaryViewController as? UINavigationController else { return false }
        guard let topAsDetailController = secondaryAsNavController.topViewController as? DetailViewController else { return false }
        if topAsDetailController.detailItem == nil {
            // Return true to inDicate that we have handled the collapse by doing nothing; the secondary controller will be discarded.
            return true
        }
        return false
    }

}

解决方法

你的代码可以看出,你现在正在运行Swift 3.0,但是你的一些方法仍然是Swift 2.对于Swift 3.0,新的委托方法

func sign(_ signIn: GIDSignIn!,didSignInFor user: GIDGoogleUser!,withError error: Error!)
{
    if error != nil
    {
        print("Google Sign In Error")        
    }
    else
    {
        // Do stuff
    }
}

openURL,didFinishLaunchingWithOptions和didDisconnectWithUser在Swift 3.0中也发生了变化.我建议你重新实现它们.@H_673_7@

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