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一、贪吃蛇小游戏简介:
用上下左右控制蛇的方向,寻找吃的东西,每吃一口就能得到一定的积分,而且蛇的身子会越吃越长,身子越长玩的难度就越大,不能碰墙,也不能咬到自己的身体,等到了一定的分数,就能过关。
二、函数框架
三、数据结构
typedef struct Snake { size_t x; //行 size_t y; //列 struct Snake* next; }Snake,*pSnake;
定义蛇的结构体,利用单链表来表示蛇,每个结点为蛇身体的一部分。
四、代码实现(vs2010 c语言)
1.Snake.h
#ifndef __SNAKE_H__ #define __SNAKE_H__ #include <stdio.h> #include <stdlib.h> #include <windows.h> #include <time.h> #include <malloc.h> #include <assert.h> //标识地图大小 #define ROW_MAP 10 //地图的行 #define Col_MAP 20 //地图的列 #define succesS_score 10//通关分数 enum Direction //蛇行走的方向 { R,//右 L,//左 U,//上 D //下 }Direction; enum State { ERROR_SELF,//咬到自己 ERROR_WALL,//撞到墙 norMAL,//正常状态 succesS //通关 }State; typedef struct Snake { size_t x; //行 size_t y; //列 struct Snake* next; }Snake,*pSnake; voID StartGame(); voID RunGame(); voID EndGame(); #endif
2.Snake.c
#include "Snake.h" pSnake head = NulL; //定义蛇头指针 pSnake Food = NulL; //定义食物指针 int sleeptime = 500;//间隔时间,用来控制速度 int score = 0; //总分 int everyscore = 1; //每步得分 //定义游戏中用到的符号 const char food = '#'; const char snake = '*'; voID Pos(int x,int y) //控制输出光标 { COORD pos; //pos为结构体 pos.X = x; //控制列 pos.Y = y; //控制行 SetConsolecursorposition(GetStdHandle(STD_OUTPUT_HANDLE),pos);//读取标准输出句柄来控制光标为pos } voID Face() { system("color 0C"); printf("*******************************************************\n"); printf("* Welcome to Snake Game! *\n"); printf("* *\n"); printf("* ->开始游戏请按 enter键 *\n"); printf("* ->退出游戏请按 esc键 *\n"); printf("* ->暂停游戏请按 space键 *\n"); printf("* ->通过上下左右键来控制蛇的移动 *\n"); printf("* ->通过F1键减速 F2键加速 *\n"); printf("*******************************************************\n"); } voID Map() //初始化地图 { int i = 0; for(i = 0; i<Col_MAP; i+=2) //打印上下边框(每个■占用两列) { Pos(i,0); printf("■"); Pos(i,ROW_MAP-1); printf("■"); } for(i = 0; i<ROW_MAP; i++) //打印左右边框 { Pos(0,i); printf("■"); Pos(Col_MAP-2,i); printf("■"); } } voID PrintSnake() //打印蛇 { pSnake cur = head; while(cur) { Pos(cur->y,cur->X); printf("%c",snakE); cur = cur->next; } } voID InitSnake() //初始化蛇身 { int initNum = 3; int i = 0; pSnake cur; head = (pSnakE)malloc(sizeof(SnakE)); head->x = 5; head->y = 10; head->next = NulL; cur = head; for(i = 1; i < initNum; i++) { pSnake newNode = (pSnakE)malloc(sizeof(SnakE)); newNode->x = 5+i; newNode->y = 10; newNode->next = NulL; cur->next = newNode; cur = cur->next; } PrintSnake(); } voID CreateFood() //在地图上随机产生一个食物 { pSnake cur = head; Food = (pSnakE)malloc(sizeof(SnakE)); //产生x~y的随机数 k=rand()%(Y-X+1)+X; srand((unsigned)time(NulL)); Food->x = rand()%(ROW_MAP-2 - 1 + 1)+1; Food->y = rand()%(Col_MAP-3 - 2 + 1)+2; Food->next = NulL; while(cur) //检查食物是否与蛇身重合 { if(cur->x == Food->x && cur->y == Food->y) { free(Food); Food = NulL; CreateFood(); return; } cur = cur->next; } Pos(Food->y,Food->X); printf("%c",food); } voID StartGame() //游戏开始的所有设置 { Face(); system("pause"); if(GetAsyncKeyState(VK_RETURN)) { system("cls"); Pos(Col_MAP+5,1); printf("当前分数/通关分数:"); Pos(Col_MAP+20,1); printf("%d/%d",score,succesS_score); Pos(Col_MAP+5,2); printf("当前分每步得分:"); Pos(Col_MAP+20,2); printf("%d",everyscore); Pos(Col_MAP+5,3); printf("\n"); Pos(Col_MAP+5,4); printf("速度越快 得分越高哦!!\n"); Map(); InitSnake(); CreateFood(); } else if(GetAsyncKeyState(VK_ESCAPE)) { exit(0); } } int IsCrossWall() //判断是否碰到墙 { if(head->x <= 0 || head->x >= ROW_MAP-1 ||head->y <= 1 || head->y >= Col_MAP-2) { State = ERROR_WALL; return 0; } return 1; } int IsEatSelf(pSnake newhead) //判断是否咬到自己 { pSnake cur = head; assert(newhead); while(cur) { if(cur->x == newhead->x && cur->y == newhead->y) { State = ERROR_SELF; return 0; } cur = cur->next; } return 1; } int IsFood(pSnake pos) //判断该位置是不是食物 { assert(pos); if(pos->x == Food->x && pos->y == Food->y) { return 1; } return 0; } voID SnakeMove() //蛇移动一次 { pSnake newhead = NulL; newhead = (pSnakE)malloc(sizeof(SnakE)); if(Direction == R) { newhead->x = head->x; newhead->y = head->y+1; newhead->next = head; } else if(Direction == L) { newhead->x = head->x; newhead->y = head->y-1; newhead->next = head; } else if(Direction == U) { newhead->x = head->x-1; newhead->y = head->y; newhead->next = head; } else if(Direction == D) { newhead->x = head->x+1; newhead->y = head->y; newhead->next = head; } if(IsFood(newhead)) { head = newhead; PrintSnake(); CreateFood(); score += everyscore; Pos(Col_MAP+20,succesS_score); if(score >= succesS_score) { State = succesS; } } else { if(IsCrossWall() && IsEatSelf(newhead)) { pSnake cur = NulL; head = newhead; cur = head; //删除蛇尾并打印 while(cur->next->next != NulL) { Pos(cur->y,cur->X); printf("%c",snakE); cur = cur->next; } Pos(cur->y,cur->X); printf("%c",snakE); Pos(cur->next->y,cur->next->X); printf(" "); //打印空格来覆盖频幕上的蛇尾 free(cur->next); cur->next = NulL; } else { free(newhead); newhead = NulL; } } } voID Pause() { while(1) { Sleep(sleeptimE); if(GetAsyncKeyState(VK_SPACE)) { break; } } } voID ControlSnake() //用键盘控制游戏 { if(GetAsyncKeyState(VK_Up) && Direction!=D) { Direction = U; } else if(GetAsyncKeyState(VK_DOWN) && Direction!=U) { Direction = D; } else if(GetAsyncKeyState(VK_left) && Direction!=R) { Direction = L; } else if(GetAsyncKeyState(VK_RIGHT) && Direction!=L) { Direction = R; } else if(GetAsyncKeyState(VK_F1)) { if(sleeptime != 500) { sleeptime = 500; everyscore = 1; Pos(Col_MAP+20,2); printf("%d",everyscore); } } else if(GetAsyncKeyState(VK_F2)) { if(sleeptime != 300) { sleeptime = 300; everyscore = 2; Pos(Col_MAP+20,everyscore); } } else if(GetAsyncKeyState(VK_SPACE)) { Pause(); } else if(GetAsyncKeyState(VK_ESCAPE)) { exit(0); } } voID StateGame() //判断游戏失败或成功 { if(State == ERROR_SELF) { system("cls"); printf("很遗憾,蛇咬到自己,游戏失败!\n"); } else if(State == ERROR_WALL) { system("cls"); printf("很遗憾,蛇碰到墙壁,游戏失败!\n"); } else if(State == succesS) { system("cls"); printf("恭喜您,已通关!!!\n"); } } voID RunGame() { Direction = R; //蛇初始行走方向为右 State = norMAL;//游戏初始为正常状态 while(1) { ControlSnake(); SnakeMove(); if(State != norMAL) { StateGame(); break; } Sleep(sleeptimE); } } voID EndGame() //释放链表并恢复默认值 { pSnake cur = head; while(cur) { pSnake del = cur; cur = cur->next; free(del); del = NulL; } head = NulL; if(Food != NulL) { free(Food); Food = NulL; } score = 0; everyscore = 1; sleeptime = 500; }
3.Test.c
#include "Snake.h" int main() { while(1) { StartGame(); RunGame(); EndGame(); } system("pause"); return 0; }
五、运行界面展示
1.欢迎界面
2.游戏界面
小小的c语言项目,用来练手,仅供参考哦!!
谢谢阅读,如有问题,欢迎提出。
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