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上篇文章给大家介绍了 Android控件实现图片缩放功能 ,需要的朋友点击查看。

1.简介

话不多说先来张效果图

Android实现控件的缩放移动功能

 

控件缩放移动.gif

上面的gif中,依次进行了拖动――>触摸右上角放大,缩小――>触摸上方与右测边缘――>双指放大缩小。

2 使用步骤

2.1 布局。外层一个linearLayout,里面一个自定义的控件DragScaleVIEw,为了能够更清楚的看到控件的变化过程,就给控件加了一个灰色带虚线的边框bg_dashgap。

layout文件

<?xml version="1.0" enCoding="utf-8"?>
<linearLayout xmlns:androID="http://scheR_520_11845@as.androID.com/apk/res/androID"
 androID:orIEntation="vertical"
 androID:ID="@+ID/root"
 androID:layout_wIDth="match_parent"
 androID:layout_height="match_parent"
 androID:BACkground="#80ce3d3a"
 androID:gravity="center_horizontal"
 androID:fitsSystemwindows="true">
 <com.xxx.xxx.ui.DragScaleVIEw
 androID:ID="@+ID/hair_dv"
 androID:src="@drawable/ic_sure"
 androID:BACkground="@drawable/bg_dashgap"
 androID:adjustVIEwBounds="true"
 androID:layout_marginleft="50dp"
 androID:layout_margintop="10dp"
 androID:layout_wIDth="100dp"
 androID:layout_height="120dp"
 androID:clickable="true"/>
</linearLayout>

在drawable文件夹下的bg_dashgap.xml

<?xml version="1.0" enCoding="utf-8"?>
<shape xmlns:androID="http://scheR_520_11845@as.androID.com/apk/res/androID" >
 <!-- 圆角 -->
 <corners
 androID:bottomLefTradius="8dp"
 androID:bottomrighTradius="8dp"
 androID:radius="15dp"
 androID:topLefTradius="8dp"
 androID:topRighTradius="8dp" />
 <!-- 描边 -->
 <stroke
 androID:dashGap="4dp"
 androID:dashWIDth="4dp"
 androID:wIDth="2dp"
 androID:color="@color/my_gery" />
</shape>

2.2 自定义的控件

单指触摸:

当ACTION_DOWN时如果坐标为1.2.3.4四个区域,则对VIEw进行相应的左上/右上/左下/右下拉伸;

当ACTION_DOWN时如果坐标为5.6.7.8四个区域,则分别对上/右/下/左四个方向进行拉伸;

当ACTION_DOWN时如果坐标为9这个区域,则对VIEw进行移动;

Android实现控件的缩放移动功能

 

双指触摸:

先计算出触摸时双指的距离,float oridist=distance(event);

再得到双指离开屏幕的距离,float newdist =distance(event);

得到两者之间的比例 float scale = newdist / oridist;

计算双指间距离的方法

/**
 * 计算两个手指间的距离
 * @param event 触摸事件
 * @return 放回两个手指之间的距离
 */
 private float distance(MotionEvent event) {
 float x = event.getX(0) - event.getX(1);
 float y = event.getY(0) - event.getY(1);
 return (float) Math.sqrt(x * x + y * y);//两点间距离公式
 }

自定义的控件

ontouch(VIEw v,MotionEvent event)的触摸事件中代码块

Android实现控件的缩放移动功能

 

image.png

其他的关键地方,代码中都有比较详细的注释了。思路就是

触摸监听

判断不同情况---getDirection(v,(int) event.getX(),(int) event.getY())
计算得到新的orileft,oritop,oriRight,oriBottom
重新绘制---v.layout(orileft,oriBottom)

3 DragScaleVIEw 的完整代码

public class DragScaleVIEw extends androID.support.v7.Widget.AppCompatimageVIEw implements VIEw.ontouchListener {
 protected int screenWIDth;
 protected int screenHeight;
 protected int lastX;
 protected int lastY;
 privatE int orileft;
 privatE int oriRight;
 privatE int oritop;
 privatE int oriBottom;
 privatE int dragDirection;
 private static final int top = 0x15;
 private static final int left = 0x16;
 private static final int BottOM = 0x17;
 private static final int RIGHT = 0x18;
 private static final int left_top = 0x11;
 private static final int RIGHT_top = 0x12;
 private static final int lefT_BottOM = 0x13;
 private static final int RIGHT_BottOM = 0x14;
 private static final int touch_TWO = 0x21;
 private static final int CENTER = 0x19;
 privatE int offset = 0; //可超出其父控件的偏移量
 protected Paint paint = new Paint();
 private static final int touchdistance = 80; //触摸边界的有效距离
 // 初始的两个手指按下的触摸点的距离
 private float oridis = 1f;
 /**
 * 初始化获取屏幕宽高
 */
 protected voID initScreenW_H() {
 screenHeight = getresources().getdisplaymetrics().heightPixels - 40;
 screenWIDth = getresources().getdisplaymetrics().wIDthPixels;
 }
 public DragScaleVIEw(Context context,AttributeSet attrs,int defStylE) {
 super(context,attrs,defStylE);
 setontouchListener(this);
 initScreenW_H();
 }
 public DragScaleVIEw(Context context,AttributeSet attrs) {
 super(context,attrs);
 setontouchListener(this);
 initScreenW_H();
 }
 public DragScaleVIEw(Context context) {
 super(context);
 setontouchListener(this);
 initScreenW_H();
 }
 @OverrIDe
 protected voID onDraw(Canvas canvas) {
 super.onDraw(canvas);
 paint.setcolor(color.GRAY);
 paint.setstrokeWIDth(4.0f);
 paint.setStyle(Paint.Style.strokE);
 }
 @OverrIDe
 public Boolean ontouch(VIEw v,MotionEvent event) {
 setBACkgroundresource(R.drawable.bg_dashgap);
 int action = event.getAction()& MotionEvent.ACTION_MASK;
 if (action == MotionEvent.ACTION_DOWN) {
 orileft = v.getleft();
 oriRight = v.getright();
 oritop = v.gettop();
 oriBottom = v.getBottom();
 lastY = (int) event.getRawY();
 lastX = (int) event.getRawX();
 dragDirection = getDirection(v,(int) event.getY());
 }
 if (action == MotionEvent.ACTION_POINTER_DOWN){
 orileft = v.getleft();
 oriRight = v.getright();
 oritop = v.gettop();
 oriBottom = v.getBottom();
 lastY = (int) event.getRawY();
 lastX = (int) event.getRawX();
 dragDirection = touch_TWO;
 oridis = distance(event);
 }
 // 处理拖动事件
 delDrag(v,event,action);
 invalIDate();
 return false;
 }
 /**
 * 处理拖动事件
 *
 * @param v
 * @param event
 * @param action
 */
 protected voID delDrag(VIEw v,MotionEvent event,int action) {
 switch (action) {
 case MotionEvent.ACTION_MOVE:
 int dx = (int) event.getRawX() - lastX;
 int dy = (int) event.getRawY() - lastY;
 switch (dragDirection) {
  case left: // 左边缘
  left(v,dX);
  break;
  case RIGHT: // 右边缘
  right(v,dX);
  break;
  case BottOM: // 下边缘
  bottom(v,dy);
  break;
  case top: // 上边缘
  top(v,dy);
  break;
  case CENTER: // 点击中心-->>移动
  center(v,dx,dy);
  break;
  case lefT_BottOM: // 左下
  left(v,dX);
  bottom(v,dy);
  break;
  case left_top: // 左上
  left(v,dX);
  top(v,dy);
  break;
  case RIGHT_BottOM: // 右下
  right(v,dy);
  break;
  case RIGHT_top: // 右上
  right(v,dy);
  break;
  case touch_TWO: //双指操控
  float newdist =distance(event);
  float scale = newdist / oridis;
  //控制双指缩放的敏感度
  int distX = (int) (scale*(oriRight-orileft)-(oriRight-orileft))/50;
  int distY = (int) (scale*(oriBottom-oritop)-(oriBottom-oritop))/50;
  if (newdist>10f){//当双指的距离大于10时,开始相应处理
  left(v,-distX);
  top(v,-distY);
  right(v,distX);
  bottom(v,distY);
  }
  break;
 }
 if (dragDirection != CENTER) {
  v.layout(orileft,oriBottom);
 }
 lastX = (int) event.getRawX();
 lastY = (int) event.getRawY();
 break;
 case MotionEvent.ACTION_UP:
 case MotionEvent.ACTION_POINTER_UP:
 dragDirection = 0;
 break;
 }
 }
 /**
 * 触摸点为中心->>移动
 *
 * @param v
 * @param dx
 * @param dy
 */
 private voID center(VIEw v,int dx,int dy) {
 int left = v.getleft() + dx;
 int top = v.gettop() + dy;
 int right = v.getright() + dx;
 int bottom = v.getBottom() + dy;
 if (left < -offset) {
 left = -offset;
 right = left + v.getWIDth();
 }
 if (right > screenWIDth + offset) {
 right = screenWIDth + offset;
 left = right - v.getWIDth();
 }
 if (top < -offset) {
 top = -offset;
 bottom = top + v.getHeight();
 }
 if (bottom > screenHeight + offset) {
 bottom = screenHeight + offset;
 top = bottom - v.getHeight();
 }
 Log.d("raydrag",left+" "+top+" "+right+" "+bottom+" "+dX);
 v.layout(left,top,right,bottom);
 }
 /**
 * 触摸点为上边缘
 *
 * @param v
 * @param dy
 */
 private voID top(VIEw v,int dy) {
 oritop += dy;
 if (oritop < -offset) {
 //对vIEw边界的处理,如果子vIEw达到父控件的边界,offset代表允许超出父控件多少
 oritop = -offset;
 }
 if (oriBottom - oritop - 2 * offset < 200) {
 oritop = oriBottom - 2 * offset - 200;
 }
 }
 /**
 * 触摸点为下边缘
 *
 * @param v
 * @param dy
 */
 private voID bottom(VIEw v,int dy) {
 oriBottom += dy;
 if (oriBottom > screenHeight + offset) {
 oriBottom = screenHeight + offset;
 }
 if (oriBottom - oritop - 2 * offset < 200) {
 oriBottom = 200 + oritop + 2 * offset;
 }
 }
 /**
 * 触摸点为右边缘
 *
 * @param v
 * @param dx
 */
 private voID right(VIEw v,int dX) {
 oriRight += dx;
 if (oriRight > screenWIDth + offset) {
 oriRight = screenWIDth + offset;
 }
 if (oriRight - orileft - 2 * offset < 200) {
 oriRight = orileft + 2 * offset + 200;
 }
 }
 /**
 * 触摸点为左边缘
 *
 * @param v
 * @param dx
 */
 private voID left(VIEw v,int dX) {
 orileft += dx;
 if (orileft < -offset) {
 orileft = -offset;
 }
 if (oriRight - orileft - 2 * offset < 200) {
 orileft = oriRight - 2 * offset - 200;
 }
 }
 /**
 * 获取触摸点flag
 *
 * @param v
 * @param x
 * @param y
 * @return
 */
 protected int getDirection(VIEw v,int x,int y) {
 int left = v.getleft();
 int right = v.getright();
 int bottom = v.getBottom();
 int top = v.gettop();
 if (x < touchdistance && y < touchdistancE) {
 return left_top;
 }
 if (y < touchdistance && right - left - x < touchdistancE) {
 return RIGHT_top;
 }
 if (x < touchdistance && bottom - top - y < touchdistancE) {
 return lefT_BottOM;
 }
 if (right - left - x < touchdistance && bottom - top - y < touchdistancE) {
 return RIGHT_BottOM;
 }
 if (x < touchdistancE) {
 return left;
 }
 if (y < touchdistancE) {
 return top;
 }
 if (right - left - x < touchdistancE) {
 return RIGHT;
 }
 if (bottom - top - y < touchdistancE) {
 return BottOM;
 }
 return CENTER;
 }
 /**
 * 计算两个手指间的距离
 *
 * @param event 触摸事件
 * @return 放回两个手指之间的距离
 */
 private float distance(MotionEvent event) {
 float x = event.getX(0) - event.getX(1);
 float y = event.getY(0) - event.getY(1);
 return (float) Math.sqrt(x * x + y * y);//两点间距离公式
 }
}

总结

以上所述是小编给大家介绍的AndroID控件的缩放移动功能,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对编程小技巧网站的支持!

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