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我已经在Odroid E测试了,三星s3,三星y,三星星!
the gl version suported returns 2,but i get 11-22 15:09:45.804: E/oGl-es v(9047): 2.0:131072 11-22 15:09:45.804: E/libEGL(9047): call to OpenGL ES API with no current context (logged once per thread) 11-22 15:09:45.804: E/unable to(9047): createShader 11-22 15:09:45.804: E/libEGL(9047): call to OpenGL ES API with no current context (logged once per thread) 11-22 15:09:45.804: E/unable to(9047): createShader 11-22 15:09:45.804: E/libEGL(9047): call to OpenGL ES API with no current context (logged once per thread) 11-22 15:09:45.804: E/Error creaTing(9047): GL programObject 11-22 15:09:45.812: E/render(9047): set 11-22 15:09:46.062: E/Results of validaTing program:(9047): 0 11-22 15:09:46.062: E/Results of validaTing program:(9047): Log:
以下是我的代码
public class Main_OGLT1 extends Activity { MySurface mGLSurfaceView; private Boolean renderSet; @Override protected void onCreate(Bundle savedInstanceStatE) { super.onCreate(savedInstanceStatE); mGLSurfaceView = new MySurface(this);//(this); //instantiation Activitymanager actMan = (Activitymanager) getSystemservice(Context.ACTIVITY_serviCE); ConfigurationInfo mConfigInfo = actMan.getDeviceConfigurationInfo(); Boolean isES2Compat = (mConfigInfo.reqGlEsVersion >= 0x20000); Log.e("oGl-es v",mConfigInfo.getGlEsVersion()+":"+ mConfigInfo.reqGlEsVersion); if(isES2Compat){ renderSet = true; Log.e("render","set"); } } @Override public Boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.activity_main__oglt1,menu); return true; } @Override protected void onResume() { // The activity must call the GL surface view's onResume() on activity onResume(). super.onResume(); mGLSurfaceView.onResume(); } @Override protected void onPause() { // The activity must call the GL surface view's onPause() on activity onPause(). super.onPause(); mGLSurfaceView.onPause(); } }@H_200_2@mySurface类:
public class MySurface extends GLSurfaceView{ public MySurface(Context context) { super(context); // TODO Auto-generated constructor stub setEGLContextClientVersion(2); setRenderer(new myTestRenderer(getContext())); } }
在这里你可以找到关于它的更多信息
opengl es api with no current context
OpenGL ES 2.0 Context in Android
希望这个帮助.
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